Wireless earphone set

An earphone set that comprises a paired set of earphones to be worn simultaneously by a user is disclosed. Each earphone in the paired set comprises at least one acoustic transducer for producing sound to be heard by the user. At least one of the earphones in the pair set comprises a transceiver circuit and at least one button. The transceiver circuit is for wirelessly receiving and transmitting signals via a wireless network. The at least one button is accessible to the user at an exterior of the at least one earphone. Upon activation of the at least one button by the user, an indication for a song played by the pair of earphones is caused to be transmitted wirelessly, by the transceiver circuit via the wireless network, to a remote server connected to the Internet. The song played by the pair of earphones may be streamed from a digital audio content server connected to the Internet.
BACKGROUND
Digital audio players, such as MP3 players and iPods, that store and play digital audio files, are very popular. Such devices typically comprise a data storage unit for storing and playing the digital audio, and a headphone set that connects to the data storage unit, usually with a ¼″ or a 3.5 mm jack and associated cord. Often the headphones are in-ear type headphones. The cord, however, between the headphones and the data storage unit can be cumbersome and annoying to users, and the length of the cord limits the physical distance between the data storage unit and the headphones. Accordingly, some cordless headphones have been proposed, such as the Monster iFreePlay cordless headphones from Apple Inc., which include a docking port on one of the earphones that can connect directly to an iPod Shuffle. Because they have the docking port, however, the Monster iFreePlay cordless headphones from Apple are quite large and are not in-ear type phones. Recently, cordless headphones that connect wirelessly via IEEE 802.11 to a WLAN-ready laptop or personal computer (PC) have been proposed, but such headphones are also quite large and not in-ear type phones.
In one general aspect, the present invention is directed to a wireless earphone that comprises a transceiver circuit for receiving streaming audio from a data source, such as a digital audio player or a computer, over an ad hoc wireless network. When the data source and the earphone are out of range via the ad hoc wireless network, they may transition automatically to a common infrastructure wireless network (e.g., a wireless LAN). If there is no common infrastructure wireless network for both the data source and the earphone, the earphone may connect via an available infrastructure wireless network to a host server. The host server may, for example, broadcast streaming audio to the earphone and/or transmit to the earphone a network address (e.g., an Internet Protocol (IP) address) for a network-connected content server that streams digital audio. The earphone may then connect to the content server using the IP address. The content server may be an Internet radio server, including, for example, an Internet radio server that broadcasts streaming audio from the data source or some other content.

In another general aspect, the present invention is directed to a system comprising a wireless earphone set and a client computing device, both of which are communicable with a host server via the Internet. The host server stores configuration parameters for the wireless earphone set that are transmittable to the wireless earphone set via the Internet, and that are configurable by an authenticated user of the client computing device via the host server to generate updated configuration parameters for the wireless earphone set. The updated configuration parameters for the wireless earphone set are transmitted by the host server to the wireless earphone set via the Internet.
In another general aspect, the present invention is directed to an earphone set that comprises a paired set of earphones to be worn simultaneously by a user. Each earphone in the paired set comprises at least one acoustic transducer for producing sound to be heard by the user. In addition, at least one of the earphones in the pair set comprises a transceiver circuit and at least one button. The transceiver circuit is for wirelessly receiving and transmitting signals via a wireless network. The at least one button is accessible to the user at an exterior of the at least one earphone. Upon activation of the at least one button by the user, an indication for a song played by the pair of earphones is caused to be transmitted wirelessly, by the transceiver circuit via the wireless network, to a remote server connected to the Internet. In various implementations, the song played by the pair of earphones is streamed from a digital audio content server connected to the Internet.
Background:
Digital audio players, such as MP3 players and iPods, that store and play digital audio files, are very popular. Such devices typically comprise a data storage unit for storing and playing the digital audio, and a headphone set that connects to the data storage unit, usually with a ¼″ or a 3.5 mm jack and associated cord. Often the headphones are in-ear type headphones. The cord, however, between the headphones and the data storage unit can be cumbersome and annoying to users, and the length of the cord limits the physical distance between the data storage unit and the headphones. Accordingly, some cordless headphones have been proposed, such as the Monster iFreePlay cordless headphones from Apple Inc., which include a docking port on one of the earphones that can connect directly to an iPod Shuffle. Because they have the docking port, however, the Monster iFreePlay cordless headphones from Apple are quite large and are not in-ear type phones. Recently, cordless headphones that connect wirelessly via IEEE 802.11 to a WLAN-ready laptop or personal computer (PC) have been proposed, but such headphones are also quite large and not in-ear type phones.